mike brainard portfolio
3d artist
introduction To the Top!
Hey, thanks for taking the time to view my portfolio! Here is a little bit about me...
I am 19 and extremely passionate about game art.
For the past 3-4 years I have been working on both personal and freelance 3D projects. I am constantly trying to improve and love to learn new processes and techniques.
Currently I am working on perfecting my traditional skills as my end goal is to be able to work as a concept artist. If you have any questions about me
or about the possibilities for future work please feel free to contact me at:
mike@mikebrainard.net
To the Top!
The Caterpillar Excavator was created for SimtheTiq Inc. Modo and photoshop were used in creating this model.
At the request of client textures are created at higher resolution in order to scale down if needed.
Model - 15,000 tris
Highpoly Model - approx. 2.5 million tris
Textures - Multiple 2048 maps including diffuse,specular and normals.
The M4A1 was created for SimtheTiq Inc. Modo and photoshop were used in creating this model. The base M4 and the accessories each
have their own 2048 textures. At the request of client textures are created at higher resolution in order to scale down if needed.
Base Model - 2,700 tris
Highpoly Model - approx. 2 million tris
Textures - 2048 texture including diffuse,specular and normals.
The F15 was created for SimtheTiq Inc. 3DS Max and photoshop were used in creating this model. At the request of the client textures
were created at a higher resolution for future scaling.
Base Model - 15,000 tris
Textures - Multiple 2048 maps. Diffuse only.
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The stryker was a personal project to improve my normal mapping and texturing skills. 3DS Max and photoshop were used in creating this model.
Base Model - 6,000 tris
Highpoly Model - 1.5 million tris.
Textures - 2048 map. Diffuse, specular and normal.
The Sea Cyborg concept was created by Keith Thompson. This personal project is currently a work in progress. The point of it being to learn the process
of transfering a highpoly model to a lowpoly model. The image shown is the sculpt from zbrush. The low poly model it has been transfered to is 30k tris.
The RQ8A was created for SimtheTiq Inc. 3DS Max and photoshop were used in creating this model. At the request of the client textures
were created at a higher resolution for future scaling.
Base Model - 15,000 tris
Textures - Multiple 2048 maps. Diffuse, specular and normal.
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The FCS stystem was created for SimtheTiq Inc. 3DS Max and photoshop were used in creating this model. At the request of the client textures
were created at a higher resolution for future scaling. The project consisted of eight different tanks, the link below will show them all.
Warning: Large quantity of images.
Base Model - 6,000 tris
Textures - Multiple 2048 maps. Diffuse, specular and normal.
The huts and trees were created for Silentfuture. 3DS Max and photoshop were used in creating this model. These models were meant for an RTS style
game.
Base Model - 1,800 tris
Textures - 1024 Diffuse
The digital sculptures were personal projects in order to teach myself zbrush.
traditional/2d To the Top!
As I mentioned above I am constantly working to improve my traditional skills. I'll try to keep this section updated with better newer things.
Moleskine - January 2009
Digital Work
Various Sketches
links To the Top!
Alright, now for links to my friends sites! They're all great artists and worth taking a look at!
Ben
Glynn
Pank